![]() ![]() This way, we could see if the fans really wanted this game or if the publishers were right and there was no market. We spent the next few weeks with our heads down creating our video, rewards, polling the community and getting our idea together. ![]() The next day after Schaefer funded, Brian immediately said that we needed to start looking into this and prepare for a Wasteland Kickstarter. Brian had literally shelved the pitch document a week before Tim Schaefer did his Double Fine Adventure campaign. ![]() If you’ve seen our Kickstarter video, while we joke around with publisher relationships in it, you’d be surprised at how much truth there is in our satire.Īfter a year of meeting after meeting, we started to feel like this wasn’t going to happen. It was a bit of a disaster as many publishers thought there was no market for it. Once we had a rock solid pitch, we started shopping it around to publishers. Mike Stackpole (one of the original writers and designers from Wasteland) joined up on the project and our team began crafting the next Wasteland world. We hired Jason Anderson, who spent over a year designing and writing story elements. A few years ago, we finally got the rights for a Wasteland sequel and started putting together a core team to work on design. Of course, most gamers recognize Fallout now but don’t know that Wasteland was the granddaddy of the game that’s become so popular. Brian knew he wanted to push forward the post apocalyptic genre and continue on with the same themes as Wasteland so they went on to make the Fallout 1 and 2. After the first Wasteland came out, he tried to get the rights to make a sequel but couldn’t at the time. For those who aren’t familiar with the original, it was created in 1988 and is widely considered to be one of the top PC RPG’s of all time. Wasteland 2 is a game that our CEO Brian Fargo, has wanted to make for the better part of 20 years. ![]()
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